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Description
Minecraft: Bedrock Edition 1.21.120 Changelog
This update focuses on a large number of bug fixes, general improvements, and technical changes, especially related to the new “Vibrant Visuals” rendering engine and parity with the Java Edition.
Fixes and Changes
Gameplay and World
- Fixed a bug where the player could be pushed into the void after teleporting from an End Portal.
- Fixed a bug where the contents of a Bundle would still be deleted if placed in a container above a Hopper with all slots filled (a previous fix was incomplete).
- Fixed an issue where the Shield would take damage when a player was mining while holding it (MCPE-190339).
- Fixed projectiles’ knockback being applied even when blocking with a Shield (MCPE-220733).
- Starting a world with a missing Marketplace template will now correctly redownload the template and start the world.
- The first-person camera now offsets slightly backward when facing and climbing blocks like Ladders and Vines.
- Structures no longer generate on top of features (e.g., trees) at chunk borders.
Items and Mobs
- Suspicious Stew is now present in Creative Mode with its effect description (MCPE-51173).
- Copper Golem Statue, Shields, Decorated Pots, and Maps now glow when placed in a Glow Item Frame (MCPE-147418).
- Chicken Jockeys now drop the “Lava Chicken” music disc when killed by a player or a tamed Wolf.
- The Copper Golem now drops its carried item when a player interacts with it while holding an item in the off-hand, or when the player has armor equipped (MCPE-225249).
- The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod.
- Fixed missing pixels on the textures for Copper, Iron, Gold, and Diamond Horse Armor.
- The textures of Chests and Saddles on Llamas, Donkeys, Mules, and Skeleton/Zombie Horses now match Java Edition’s textures.
Graphical and Vibrant Visuals
- Mobs now become slightly transparent when the camera gets too close or passes through them.
- Glass blocks and panes will also become slightly transparent if the camera is very close to them.
- Restored parity with Java Edition on how ambient occlusion is computed for partial blocks (MCPE-226160).
- Improved the quality of gamma correction on PC and Consoles.
- Fixed a bug that caused lighting to be too bright when the player was underwater in caves in Vibrant Visuals.
- The parameter “sampleWidth” was removed from the water configuration JSON file, and the file format was upgraded to version 1.21.120.
- Fixed an issue where the Copper Golem’s eyes did not glow when viewed through water in Vibrant Visuals (MCPE-226550).
- Adjusted Rendering Settings in Vibrant Visuals:
- Slightly reduced contrast across all biomes.
- Reduced the intensity of temperature-based color grading in certain biomes (like Desert and Mesa).
- Adjusted the sky color in the End dimension.
- Added unique biome settings for Roofed Forest biomes.
User Interface
- The Game Menu has been updated with a new layout and design.
- The Accessibility and Language Settings screens have also been updated with a new layout and design.
- Items can now be moved to Hotbar slots using their corresponding hotkeys (MCPE-105889).
- Fixed a bug where players could not move items from the Creative inventory to their inventory when using the Pocket UI.
- Copper Chests are no longer sometimes incorrectly named “Chest” in the chest UI (MCPE-226332).
- Brightness adjustment was renamed to Gamma Adjustment in Vibrant Visuals, and a “Reset to Defaults” button was added.
Technical Updates and API
- API:
Player.graphicsModenow correctly returns the graphics mode when a player has switched to Vibrant Visuals. - New API properties and methods have been released from experimental to stable, including
Dimension.getBiome(location: Vector3)andsetDynamicPropertieson entities and items. - Stricter schemas were implemented for several AI goals (
minecraft:behavior.dig,minecraft:behavior.drink_milk, etc.) which will now fail to load entity JSONs with invalid data.

